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high rated
System Shock Remake

Fixed:

Full-auto modkit now allow the AR to fire individual shots as fast as it should have.
A case where an empty hotbar slot could be highlighted as if it was equipped has been fixed.
The Hacker's gender no longer resets to male when loading a game. This is in order to handle 1.1 saves properly due to the field not being serialized. Bug only occurs when swapping between 1.2 female and 1.1 male saves.
Force update dismembered limb bounds when visible = true.
high rated
OpenTTD

Standalone installer updated: [Windows, Linux, Mac] 14.0 ⇒ 14.1.
14.1 (2024-05-03)
Add: Check that towns can build roads before generating map (#12503)
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
Fix #12433: Width of unit number display was too narrow (#12534)
Fix #12502: Desync related to vehicle replacement (#12512)
Fix #12506: Desync after new oil rig is constructed (#12511)
Fix #12584: Crash on some tar files during tar scan (#12586)
Fix: [SDL2] Keypad numbers did not function (#12596)
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
Fix: Map generation stage strings were incorrect (#12549)
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
Fix: Smooth outliers in unbunching round trip calculations (#12513)
high rated
Against the Storm Demo

Update to V1.3.4Demo.

No changelog.
high rated
Rimworld

Update to V1.5.4084_rev673.

No changelog.
high rated
Flotsam (In Development)

Updated to 0.8.0f1r (Galaxy & Offline Installer)

Changelog from SteamDB:
0.8.0f1

Hey Drifters,

Here's a small hotfix patch for 0.8.0, mainly fixing the architect mode (again!) and some issues with the water and botanist :)

Early Access 0.8.0f1

General

• Botany duties are now locked until Botanist is rescued. Once rescued, Botany duties are available for all drifters.
• Removed Architecting from duties window, as it had no actual purpose.

Fixes

• Fixed issue where Architect Mode broke on use.
• Fixed issue where water storages could not be deconstructed.
• Fixed issue where the drink counter would not count water stored in water storages.
• Fixed issue where Botanist was not needed to unlock farming related research.
• Fixed issue where Changelog scrollbar did not work with scroll-wheel.
• Fixed issue where Botany priority was not used for planting seeds.

Visuals

• Added resource visuals for: Seaweed Sheets, Stuffed Nibbler, Bird Chow, Nibbler Chow, Gobbler Chow and Flounder Chow.
high rated
Tunguska: The Visitation

Updated to 1.83

Changelog from SteamDB:

Weapon Handling Improvements, Lots of QoL

Dear Ghoul Hunters,

Thank you for your patience! I have been working on a huge list of improvements and upgraded the engine to Unity 2019.1. Please let me know if you notice any problem after this update, since I added a lot of changes. Thank you!

• Fixed a bug with unread tutorials not showing up if there's already a tutorial being displayed. You will now see an icon flashing if there are unread tutorials.

• Added a "Auto Aim Threshold" option in the game if you want more challenge with auto-aim modes.

• Added new mutant animations reacting to injuries

• Improved the blood spatter of shotguns

• Ravens and bullet holes will no longer be lit by your red laser

• Reduced jitter on the arrow when using melee weapon with controller

• The visual recoil (camera shake) is now dependent of weapon types. Shotguns should feel more "punchy" now

• When you are reloading, you can jump to cancel it.

• Sniper rifles will more likely to knock the enemy back

• Weapons now have different critical hit chance

• Fixed a bug where if you hit a mutant, he might still hit you back even though their attack was interrupted by your hit

• When you transfer items to containers and stashes, they will stack when the container is filled up

• The whirlwind anomaly will emit a few flying leaves every once in a while to help you see them

• Added a sound effect when you are hurt by the whirlwind anomaly

• You can now use A/D left/right or mouse wheel to flip pages in the journal, orders, and discovery page

• When using the motorcycle, it will now list you destinations one map away, so you can at most skip two maps at once.

• When you injure a standing human/mutant when he's not aware, he will stumble

• Revamped the animations for throwing grenades with the quick throw key (G) to make them faster, and fixed a bug with character being stuck when trying to quick throw while holding melee weapon

• Fixed a bug with crouch-thrown grenades flying out from the wrong spot

• When using the controller, you have to hold Combo key to adjust the aim height (which now plays a clicking sound) so that you don't accidentally fix the aim to the head and miss a lot of shots.

• When using controller to craft, you can now put the cursor around the temperature slider and use DPAD left/right to adjust temperature

• When opening the serum lab, if you don't have the recipe clipbook yet and just have some recipe papers in your backpack, it'll automatically open one of them and you can use the arrow to cycle through them

• You can now use DPAD to cycle through tutorials when you open the tutorials page
high rated
Rimworld

Update to V1.5.4085_rev525.

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.83-1

Changelog from SteamDB:

Update 1.83-1 Patch Notes

• Revamped the repair kits. Now it should have a minimum of 25 points of repair value. Also extended the repair amount to 100% instead of 25%, but only newly generated repair kits will have this value. Sorry about the inconvenience! I'm making this change because the repair kits don't really do well with items with low maximum durability, such as armor insertions.

• Also, when repairing with wood and metal, it'll also have a minimum of 5 points of repair value.

• Fixed a bug where the rock of rejuvenation disappears

• Fixed a bug where if the secondary sidearm is showing up and you want to repair it with the kit, it tries to repair the primary sidearm instead.
high rated
Womanizer

Standalone installer updated:
[Windows] 1.12_win_gog ⇒ 1.14_win_gog
[Linux] 1.00_linux_gog ⇒ 1.14_linux_gog
[Mac] 1.12_mac_gog ⇒ 1.14_mac_gog

No Changelog
high rated
DUSK HD has been finally updated. The new "Dusk_HD_v2" ZIP file is available in the Extras for DUSK.

DUSK HD v2 (May 06, 2024)
• Various environmental tweaks and improvements
• Extensive rework of particle systems, especially blood splat
• Replaced bars and ladder sprites with 3D versions
• Added grass and foliage to outdoors environments
• Added wide new range of objects to environments fitting their themes, such as:
• Rocks and rock decals
• ““““Functional”””” mirrors
• Wires, cabling and electrical equipment
• Drains, corrugated sheets and ground debris
• Various machines, pipes and modular flanges
• Tools and throwable items
• Boxes, pallets and yard junk
• Office supplies and mundane utilities
• Military-themed props
• A single pleasant ceiling fan
• Piles of spent brass, to illicit a warm and inviting atmosphere
• Lab equipment, including papers covered in exciting nerd stuff

• Removed leftover developer camera lerp key
• Secondary weapons can now be selected via the weapon wheel
• Removed unneeded specularity on some Materials
• Added in-game lights to keycard
• Darkened Matal Particles

E1M5
• moved logs
E1MS
• Fixed a gap.
E2M1
• Removed Barbed Wire Collisions
• Fixed Exit Door UVs
• Repositioned “Turn and leap” text
• Shortened Fire effect with smoke clipping a rooftop
E2M2
• Stairs collisions flattened
• Final room Shelf explosion less wimpy
E2M3
• Fixed Some UVs
• Improved Entrace UVs
E2M4
• HD’d spiral staircase and collisions
• Corrected collisions
• Brightened "Dont Shoot The Buttons" sprite
E2M6
Updated UVs
E2M7
• Some UVs and bad lightmapping fixed
• Spikey Construct glowing particle effect spins now
E2M8
• Adjusted Sky tower energy effect
• Corrected stairs collisions
E2MS
• Big machine room floor crack Subdivided
• Big machine room wall normal error fixed
• Big machine room light added near ladder
• Room of stairs given new collisions
high rated
avatar
surfer1260: Womanizer

Standalone installer updated:
[Windows] 1.12_win_gog ⇒ 1.14_win_gog
[Linux] 1.00_linux_gog ⇒ 1.14_linux_gog
[Mac] 1.12_mac_gog ⇒ 1.14_mac_gog

No Changelog
I can only tell what has been changed from ver. 1.12 to 1.14:

- German localization improved based on my suggestions (I also don't have access to the script so I might have missed a few - the game has an extreme amount of possible paths).
- At least one attachment got fixed
- Since there has been an issue with the UI disappearing where it should not disappear they disabled the option to use the right mouse button for saving. You can still use the phone UI to do so.

Upcoming: In the German version of the game the page number in the load/save menu is not shown. This will be fixed with the next update according to kamti.
Post edited 7 hours ago by MarkoH01
The Planet Crafter (1.005 - 06 MAY 2024)

Asteroid won't strike so close of the player anymore
Asteroid debris are now automatically destroyed if inside a base
Replaced flour with wheet in animal feeder recipe
Vegetube T3 can now be placed on grids
Fixed issue with rocket screen not displaying correct multipliers
Added an option to disable emotes keyboard shortcuts
Disable drones in autocrafter if not unlocked yet
Fixed an issue with interior panel deconstruction not reverting to an empty panel
Improved snapping precision of same type modules
Added an error message on the main menu if we try to connect to a server with a different game version



And may include whatever 1.003 that was not included in 1.002 (unknown)

Improve terrain performance improvements
Increased biomass, insects, animals rockets multipliers
Genetic synthesizer and animals rocket unlock sooner
Traits are now sorted by types and values in inventories
Reduced multiplayer factor default value
Fixed a client freeze when trying to get tooltip information of a destructed object
Fixed underwater detection for machines near a water plane
Fixed an issue allowing clients to move unauthorized items in scene inventories
Fixed an issue allowing clients to add multiple traits of the same type in the DNA synthetizer
Fixed an issue with difficulty 4 wreck starting ladder potentially leading outside of the wreck
Fixed an issue teleporting the wrong player when another player enters in a portal
Disabled emotes in the portal tunnel as it caused issues with the UI reinit when exiting the tunnel
Add species traits to potential loot
Fix error with energy when loading different games
Various optimizations and safety checks added
Fix localization issues