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I'm going to cut to the chase.

You can play your online games offline! With several massive laughable catches that make the whole idea that Microsoft claims to be gamer oriented absolutely a farce.

Highlights include:

"You can only change your designated offline device three times per year."

"Once your device is set up, you’ll need to launch each game you want to play offline while signed in to Xbox Live. You only need to do this once per game, and you’ll need to do this even if you’ve already launched the game on your device."

Microsoft wants you to jump though hoops like they make vendors jump though burning rings in order to get a doughnut before telling the vendor that they're a pathetic waste of space and rejecting their product!
Yea as someone who kind of likes the idea behind UWP and was intrigued at first by MS having a store in Windows 10... this is a massive fuck you to PC gamers. Having to ask permission to play offline? Really MS?

UWP is good in a lot of ways. MS store and tactics... not so much.
Post edited October 30, 2016 by BKGaming
Inconvenient and dumb, but I don't see any lies.
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BKGaming: Yea as someone who kind of likes the idea behind UWP and was intrigued at first by MS having a store in Windows 10... this is a massive fuck you to PC gamers. Having to ask permission to play offline? Really MS?

UWP is good in a lot of ways. MS store and tactics... not so much.
As someone who doesn't even have a Microsoft Account (Lept from 7), what exactly does UWP bring?
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Smannesman: Inconvenient and dumb, but I don't see any lies.
Microsoft often claims to be pro-pc and pro-gamer. This is neither.
Post edited October 30, 2016 by Darvond
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BKGaming: Yea as someone who kind of likes the idea behind UWP and was intrigued at first by MS having a store in Windows 10... this is a massive fuck you to PC gamers. Having to ask permission to play offline? Really MS?

UWP is good in a lot of ways. MS store and tactics... not so much.
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Darvond: As someone who doesn't even have a Microsoft Account (Lept from 7), what exactly does UWP bring?
The windows store, what else? :P

To be more serious, it is sounding a lot like deja vu, like the type of restrictions they were toting with the XBone back in 2013 weren't they?

Locked to a device
Must check in every 24 hours or can't be used at all
Requires internet connection

etc... The difference is they are simply doing one of them at a time in a slower level... Except the problem is no one likes the store and quite a few people have jumped ship from Windows 10 after having issues. Windows 10 is less popular now than it was say 4 months ago.
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Darvond: As someone who doesn't even have a Microsoft Account (Lept from 7), what exactly does UWP bring?
UWP is just a container... but I personally like the sandbox nature of it. As someone who tries to keep their PC clean, it's practically impossible with how shit get's installed everywhere because of developers not following any real standard. UWP eliminates that with a complete clean uninstall, shit doesn't get placed everywhere. It's all self contained.

I kind of hope GOG and/or Steam adopt it, which will be the real test of how "open" UWP is to other storefronts as MS claims.
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Darvond: As someone who doesn't even have a Microsoft Account (Lept from 7), what exactly does UWP bring?
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BKGaming: UWP is just a container... but I personally like the sandbox nature of it. As someone who tries to keep their PC clean, it's practically impossible with how shit get's installed everywhere because of developers not following any real standard. UWP eliminates that with a complete clean uninstall, shit doesn't get placed everywhere. It's all self contained.

I kind of hope GOG and/or Steam adopt it, which will be the real test of how "open" UWP is to other storefronts as MS claims.
then say no to modding, solving compatibility issues with old soft (uwp will be old someday), hell - uwp doesnt even allow other programms to show fps ontop of a game.
Good part is - gog/steam unlikely adopt it - you know, to sign uwp app you need to ask microsoft to do it....
that was their "sneaky" move to control everything, failed as usual
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BKGaming: snip
You just got UWP on my radar in a very positive way. I really hope it's not coming from MS as a manily game thing because that kind of approach makes sense for all sorts of contexts involving apps / programs in our new distiributed mobility reality... and we know how their gaming focus fizzles...
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vemin: then say no to modding
UWP does not prevent modding. It prevents modifying the files (though not 100% sure about that). My opinion is that UWP (and Denuvo at that) can actually help modding, by encouraging developers to add a proper modding structure to their game (think Shadowrun Returns, or XCOM 2) instead of forcing modders to hack the files to add new functionality.
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vemin: solving compatibility issues with old soft (uwp will be old someday)
Actually, if a solution works for one UWP software, it should work for all UWP software, since they should follow the same rules. So it might be better than the current state of having to make a custom solution for each piece of software you wish to run, instead of using a single solution for all software with that problem.
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vemin: hell - uwp doesnt even allow other programms to show fps ontop of a game.
Yes. Sandbox. Possible to circumvent, but not by allowing program A access to program B's resources.
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vemin: you know, to sign uwp app you need to ask microsoft to do it....
You do? I thought you just needed a certificate, like the one GOG uses to sign their installers. I know the store isn't needed to distribute UWP apps, so what part does Microsoft get to allow/deny?
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Darvond: As someone who doesn't even have a Microsoft Account (Lept from 7), what exactly does UWP bring?
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BKGaming: UWP is just a container... but I personally like the sandbox nature of it. As someone who tries to keep their PC clean, it's practically impossible with how shit get's installed everywhere because of developers not following any real standard. UWP eliminates that with a complete clean uninstall, shit doesn't get placed everywhere. It's all self contained.

I kind of hope GOG and/or Steam adopt it, which will be the real test of how "open" UWP is to other storefronts as MS claims.
The problem now is, that due to disagreements between Windows 10 and I, well, I'm not a Linux user.
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vemin: then say no to modding, solving compatibility issues with old soft (uwp will be old someday), hell - uwp doesnt even allow other programms to show fps ontop of a game.
Good part is - gog/steam unlikely adopt it - you know, to sign uwp app you need to ask microsoft to do it....
that was their "sneaky" move to control everything, failed as usual
While I like modding, it's not a be all end all for me. I can personally live without it. Plus some people have already broke into UWP apps and have run unoffical mods. I remember reading about it a few weeks ago, so I would say it's not as locked down as people think.

Plus I'm not opposed to Win32 applications either, but wouldn't say no to them being wrapped in the UWP container using the desktop app converter. No reason GOG coudn't deploy both.

I've only created simple UWP apps for testing purposes, haven't uploading anything to the store yet... but it looks like you can sign them without much issue based on a quick Google search.

[url=https://msdn.microsoft.com/en-us/library/windows/desktop/jj835832(v=vs.85).aspx]https://msdn.microsoft.com/en-us/library/windows/desktop/jj835832(v=vs.85).aspx[/url]
Post edited October 30, 2016 by BKGaming
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JMich: UWP does not prevent modding. It prevents modifying the files (though not 100% sure about that). My opinion is that UWP (and Denuvo at that) can actually help modding, by encouraging developers to add a proper modding structure to their game (think Shadowrun Returns, or XCOM 2) instead of forcing modders to hack the files to add new functionality.
Honestly - do you think many developers will care? only indies + kickstarter projects that will use it as a feature to attract bakers (like they do with no-drm today)
Devs had to spend their resourses to forbid modding before - with uwp they will have to spend resourses to allow it
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JMich: You do? I thought you just needed a certificate, like the one GOG uses to sign their installers. I know the store isn't needed to distribute UWP apps, so what part does Microsoft get to allow/deny?
Store inst needed, but I havent seen a single instance of a uwp without that store...
actually some devs complained that microsoft holding certificate control in their hands will not end well
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vemin: then say no to modding
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JMich: UWP does not prevent modding. It prevents modifying the files (though not 100% sure about that). My opinion is that UWP (and Denuvo at that) can actually help modding, by encouraging developers to add a proper modding structure to their game (think Shadowrun Returns, or XCOM 2) instead of forcing modders to hack the files to add new functionality.
How about the ability to afterwards fix games that the original developers have mostly abandoned already? I am for instance thinking of the unofficial patches that I've installed on top of e.g. Daggerfall, Fallout 1-2, Fallout Tactics etc., fixing tons of bugs, quest problems and alternatively even adding content that was made inaccessible in the game due to time constraints of whatever (ie. it is not "new content" that the modders are making, but stuff that is already in the game, just made inaccessible for reasons).

Also, pretty much all old GOG classics are cracked games. Can UWP applications be cracked 20 years from now in a similar manner, so classic gamers of the time can keep playing them too? Or does this depend on the IP rights holder if they care enough at that point? I presume that GOG has been able to make many IP rights holders interested by presenting them a version that is already both cracked and made more compatible with modern systems, so that the publisher doesn't need to do anything about it anymore.
Post edited October 30, 2016 by timppu
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vemin: Honestly - do you think many developers will care?
I'm only talking about the statement that UWPs do not allow modding. The UWP wrapper by itself is mod agnostic, it depends on what the app does. And BKGaming already said that modifying the files is also possible.
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vemin: Store inst needed, but I havent seen a single instance of a uwp without that store...
Here you go. Pokemon Go UWP on GitHub.
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timppu: How about the ability to afterwards fix games that the original developers have mostly abandoned already?
The pessimist will say that it will remain unfixed forever. The optimist will say that it will encourage better QA.

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timppu: Can UWP applications be cracked 20 years from now in a similar manner, so classic gamers of the time can keep playing them too?
Personal opinion, yes. The ownership check is a server call, which one should be able to intercept. Or alternatively, the "Designated Offline Device" thing might be able to be used instead.
Push come to shove, one opens the UWP, grabs the files, modifies the code and repackages it, similar to what is currently required to crack a game (with different unpackaging and packaging methods of course).
Post edited October 30, 2016 by JMich
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BKGaming: While I like modding, it's not a be all end all for me.
Since modding also seems to include the ability to unofficially fix bugs in old games, I consider it important. Also being able to crack games seems pretty important if one cares of the ability to preserve games for future (like how GOG is able to sell games which were made decades ago, most of them use cracked executables to get over the original copy protections etc.).