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Tomb Raider I-III Remastered is now available on GOG!

Whether you’re a long-time fan of the tough as nails archeologist or a newcomer to the series, Tomb Raider I-III Remastered is the perfect opportunity to (re)discover Lara Croft’s original adventures, now lovingly restored. This definitive collection will allow you to play the original three Tomb Raider adventures with all expansions and secret levels.

The Remastered Collection includes:

Tomb Raider I + The Unfinished Business Expansion

Tomb Raider II + The Golden Mask Expansion

Tomb Raider III + The Lost Artifact Expansion

Within those timeless classics you’ll be uncovering treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. It’s a globe-trotting adventure, where you follow Lara Croft facing off against deadly foes and dangerous myths.

All of that with upgraded graphics, but also with the option to switch to the original polygon look at any time.

Tomb Raider I-III Remastered, out now!
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Waganari: Better yet, it seems that it's actually a proper remaster, or at least decent enough. Unlike the subpar "work" on, what seems to be, many of the "remasters" these days (I'd say).
Well, I think they should rework the "modern" controls a bit. But so far it's not a bad remaster for sure!


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Waganari: And also the fact that you can switch between visuals at any given time if I'm not mistaken, that sounds pretty cool.
This is indeed possible but the classic visuals, even though they run at high fps feel like 20 fps or worse. I hope for a patch that solves this issue. It's hell for my eyes...
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Waganari: Better yet, it seems that it's actually a proper remaster, or at least decent enough. Unlike the subpar "work" on, what seems to be, many of the "remasters" these days (I'd say).
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Atreyu666: Well, I think they should rework the "modern" controls a bit. But so far it's not a bad remaster for sure!

Aye, from what I've heard so far the new controls could have been better. But oh well, glad to hear it's still a decent remaster!

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Waganari: And also the fact that you can switch between visuals at any given time if I'm not mistaken, that sounds pretty cool.
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Atreyu666: This is indeed possible but the classic visuals, even though they run at high fps feel like 20 fps or worse. I hope for a patch that solves this issue. It's hell for my eyes...
Hmm, interesting. Well, that kind of sucks. But yeah, nothing a few patches here and there won't fix... I hope.


As for the Level Editor, do you happen to know anything about that?
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Waganari: As for the Level Editor, do you happen to know anything about that?
Well, I've checked the options in the game's menu but couldn't find any level editor. I also sniffed around in the game's installation folder but there's no other executable other than the game itself.

So either it's a bit hidden or there is no map edit at all... Maybe it's only on the workshop on youknowwhere...?
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Waganari: As for the Level Editor, do you happen to know anything about that?
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Atreyu666: Well, I've checked the options in the game's menu but couldn't find any level editor. I also sniffed around in the game's installation folder but there's no other executable other than the game itself.

So either it's a bit hidden or there is no map edit at all... Maybe it's only on the workshop on youknowwhere...?
Aww man, that's a shame. It'd be nice to be able to have a Level Editor of sorts available, I think.
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Atreyu666: Well, I've checked the options in the game's menu but couldn't find any level editor. I also sniffed around in the game's installation folder but there's no other executable other than the game itself.

So either it's a bit hidden or there is no map edit at all... Maybe it's only on the workshop on youknowwhere...?
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Waganari: Aww man, that's a shame. It'd be nice to be able to have a Level Editor of sorts available, I think.
Well, I stopped making levels when gaming went 3D. It got too complicated :D
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Waganari: Aww man, that's a shame. It'd be nice to be able to have a Level Editor of sorts available, I think.
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Atreyu666: Well, I stopped making levels when gaming went 3D. It got too complicated :D
Hmm, a fellow mapper.

;]

Which game, or games, did you use to make levels for? And yeah, I can see how complicated it must get when it comes to creating levels in a 3D environment.
Dark Reign 2 had a pretty convenient Map editor... which was already full 3D... so, creating something in 3D does not need to be complicated.
Reminds me how I made levels for Jedi Knight, with a calculator at hand, so the subrooms would all be convex. The game engine could not handle concave subrooms.

TR had a completely different approach, every room was split into squares (due to Sega Saturn compatibility), every square could have a height offset, a floor angle and a roof angle. In later games they would use triangles instead of squares, allowing for much more detailed levels. The intersections between the rooms would actually port the player to the next room.
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Waganari: Which game, or games, did you use to make levels for? And yeah, I can see how complicated it must get when it comes to creating levels in a 3D environment.
Starcraft back then had a powerful map editor onboard. But even more powerful (and against the game's rules) was StarDraft. I saw people making RPGs out of this game!

I mad a lot of crazy tracks for Trackmania Nation long ago. Well, it IS 3D but the track editor was very easy to use :)

And maps for some older games I don't really remember.
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neumi5694: Reminds me how I made levels for Jedi Knight, with a calculator at hand, so the subrooms would all be convex. The game engine could not handle concave subrooms.

TR had a completely different approach, every room was split into squares (due to Sega Saturn compatibility), every square could have a height offset, a floor angle and a roof angle. In later games they would use triangles instead of squares, allowing for much more detailed levels. The intersections between the rooms would actually port the player to the next room.
Square levels was also used as a matter of calculation easement in Descent 1 & 2.
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Waganari: Better yet, it seems that it's actually a proper remaster, or at least decent enough. Unlike the subpar "work" on, what seems to be, many of the "remasters" these days (I'd say).
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Atreyu666: Well, I think they should rework the "modern" controls a bit. But so far it's not a bad remaster for sure!

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Waganari: And also the fact that you can switch between visuals at any given time if I'm not mistaken, that sounds pretty cool.
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Atreyu666: This is indeed possible but the classic visuals, even though they run at high fps feel like 20 fps or worse. I hope for a patch that solves this issue. It's hell for my eyes...
I wish we could switch on-the-fly in-game with a toggle switch b/t Tank and Modern Controls. That'd probably solve a lot of the problems w/ the controls.

Also, the camera-work can go all over the place, especially in Modern Controls mode - so that needs fixing too.
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Xeshra: Dark Reign 2 had a pretty convenient Map editor... which was already full 3D... so, creating something in 3D does not need to be complicated.
I know! I learned of its existence only recently when going through the games' folders, yet I know of this game since it came out back in 2000. I used to have a CD with a Demo of it back then, and then later on I managed to buy the full version somewhere, can't remember now. I still have it to this day. I've also ended up buying the copy that's, still, sold here (no longer sold on Steam).
I've always sucked at R.T.S. games, but Dark Reign 2 has always been a favourite of mine for whatever reason (the soundtrack is definitely one of them).
As for the Editor itself, I've never managed to try it out but from what little I've seen it does indeed look fairly convenient, and yeah... I suppose you're right.

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neumi5694: TR had a completely different approach, every room was split into squares (due to Sega Saturn compatibility), every square could have a height offset, a floor angle and a roof angle. In later games they would use triangles instead of squares, allowing for much more detailed levels. The intersections between the rooms would actually port the player to the next room.
Hmm, that's quite interesting. Thanks for sharing.

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Waganari: Which game, or games, did you use to make levels for? And yeah, I can see how complicated it must get when it comes to creating levels in a 3D environment.
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Atreyu666: Starcraft back then had a powerful map editor onboard. But even more powerful (and against the game's rules) was StarDraft. I saw people making RPGs out of this game!

I mad a lot of crazy tracks for Trackmania Nation long ago. Well, it IS 3D but the track editor was very easy to use :)

And maps for some older games I don't really remember.
Nice! Yeah, I remember fiddling around Trackmania's "Level Editor" (I suppose, can't really remember much now but I know it was one of the very early Trackmania games, possibly the very first one, which also allowed you to make tracks for it... like, some really crazy shit hehe). As for StarCraft's Level Editor and StarDraft I had absolutely no idea about that, but that's also quite interesting.
Post edited February 23, 2024 by Waganari
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Waganari: Nice! Yeah, I remember fiddling around Trackmania's "Level Editor" (I suppose, can't really remember much now but I know it was one of the very early Trackmania games, possibly the very first one, which also allowed you to make tracks for it... like, some really crazy shit hehe). As for StarCraft's Level Editor and StarDraft I had absolutely no idea about that, but that's also quite interesting.
As far as I remember, all the Trackmania games had a level editor but Nations was free and you could access all the items in the editor immediately. On the other games you had to unlock them :)

Fun fact: Although TM Nations was free, it still had the copy protection (Starforce?) that isn't compatible with modern Windows systems. But then they released TM Nations Forever that had the DRM removed. I think it still works, I have to try it again :)
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rtcvb32: I'd rather they weren't remaking/remastering everything over and over and over again and instead make new stuff that people want. Yes having A remaster of a degree is fine from something as old as PS1 game(s). But we've seen them 'remaking' and 'remastering' games that are only a few years old, the TombRaider 2013 being notable so they could add more hair physics and upgraded textures which did... what? Remember SquareEnix considered it a failure of a game after selling only 8 million copies...
They think they can improve but a lot of the times they can't.
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Atreyu666: As far as I remember, all the Trackmania games had a level editor but Nations was free and you could access all the items in the editor immediately. On the other games you had to unlock them :)

Fun fact: Although TM Nations was free, it still had the copy protection (Starforce?) that isn't compatible with modern Windows systems. But then they released TM Nations Forever that had the DRM removed. I think it still works, I have to try it again :)
https://www.trackmaniaforever.com/

Nations Forever is still up for download form the website (lower section, not the big buttons) and still as fun (and DRM free) as ever :)
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Post edited February 25, 2024 by Dark_art_